Potions of Longevity | EN World Tabletop RPG News & Reviews

poilbrun said:

Shouldn't the caster level be at least 5th, since Slow is a 3rd level spell?
Otherwise, I like the idea, but I think the cost is a bit low for the minor ones... I'd probably go for about 7500 gp per d12, double that for the lower fort save.
Consider them yoinked! :D
Good catch on slow. This would make it PreReq 5th. Another change I need to make is that these can no longer be considered Potions. As potions are only distilled 1st-3rd level spells. These have to be actually considered Wondrous Items just as an Elixir of Love.

As to cost the closest estimation using the pricing guide (SRD) is this.

Single use, Use-activated, Continuous = Spell level x caster level x 2,000gp x Modifier
With Modifiers: Spell effect is in rounds = X4 and No space limitation = x2

Thus Minor = (5th caster level * 3rd spell level * 2,000gp) = 30,000gp *8 = 240,000gp

Even if you quarter this due to not having a serious game impact like a haste item, etc. – its still 60,000gp.
Then compare this to other wondrous items such as a tome of clear thought +1 which is only 27,500gp.

If we go with the 7,500gp per d12 we are looking at the following, which breaks down at the highest level – becoming cheaper than the current price.
Minor = 7,500gp (vs.3,600gp now)
Intermediate = 22,500gp (vs.10,800gp now)
Major = 45,000gp (vs.28,400gp now)
Master = 75,000gp (vs.85,200gp now)

Not sure if this formula works that well. Others thoughts on pricing would be appreciated.

reanjr said:

While there is the chance of reversing all the old no-aging effects, I think it would work better to reduce their aging to like 10% or 1% of normal speed for a specified number of years. This would be guarenteed to run out eventually, and you wouldn't need the effect to reverse old potions. It also makes the potion as good for Elves as it is for Humans. Elves would have to imbibe alot of the potions to extend their lifespan by 200%, which with the RAW, would almost certainly set off a reversal.


Hmm. Not sure how I feel about this one. Reducing aging by a percentage would be a lot of bookkeeping. Figuring out the percentage of a race’s maximum age and then aging by that amount I think is too cumbersome.

However, it could be worded in such a way as to say slow aging rates down.

“This elixir dramatically slows the character's aging process, making the imbiber age at a reduced rate of only one year for every X years that pass for a duration of X years, after which they return to their normal aging rate. The entire elixir must be consumed to achieve the desired results. Each time one drinks an elixir of longevity, the imbiber must make a Fortitude saving throw (DC 10, +1 for each previous application of an elixir of longevity). A failed saving throw results in the effect reversing, and the imbiber instantly ages X years. If this age gain places the imbiber over their maximum age rage, they die instantly.”

Where X = Used for the percentage strength of the elixir. For example X = 10 is aging one year for every 10.
This also makes the penalty much more severe and would aid to lower the cost to something more reasonable.

Examples:

Elixir of Longevity (Minor): This elixir dramatically slows the character's aging process, making the imbiber age at a reduced rate of only one year for every 10 years that pass for a duration of 10 years, after which they return to their normal aging rate. The entire elixir must be consumed to achieve the desired results. Each time one drinks an elixir of longevity, the imbiber must make a Fortitude saving throw (DC 10, +1 for each previous application of an elixir of longevity). A failed saving throw results in the effect reversing, and the imbiber instantly ages 10 years. If this age gain places the imbiber over their maximum age rage, they die instantly.
Caster Level: 5th; Prerequisites: Craft Wondrous Item, slow, lesser restoration, 10 ranks of Craft (Alchemy); Market Price: 3,600gp

Elixir of Longevity (Intermediate): This elixir dramatically slows the character's aging process, making the imbiber age at a reduced rate of only one year for every 25 years that pass for a duration of 25 years, after which they return to their normal aging rate. The entire elixir must be consumed to achieve the desired results. Each time one drinks an elixir of longevity, the imbiber must make a Fortitude saving throw (DC 15, +1 for each previous application of an elixir of longevity). A failed saving throw results in the effect reversing, and the imbiber instantly ages 25 years. If this age gain places the imbiber over their maximum age rage, they die instantly.
Caster Level: 8th; Prerequisites: Craft Wondrous Item, slow, restoration, 14 ranks of Craft (Alchemy); Market Price: 10,800gp

Elixir of Longevity (Major): This elixir dramatically slows the character's aging process, making the imbiber age at a reduced rate of only one year for every 50 years that pass for a duration of 50 years, after which they return to their normal aging rate. The entire elixir must be consumed to achieve the desired results. Each time one drinks an elixir of longevity, the imbiber must make a Fortitude saving throw (DC 20, +1 for each previous application of an elixir of longevity). A failed saving throw results in the effect reversing, and the imbiber instantly ages 50 years. If this age gain places the imbiber over their maximum age rage, they die instantly.
Caster Level: 14th; Prerequisites: Craft Wondrous Item, slow, greater restoration, 18 ranks of Craft (Alchemy); Market Price: 28,400gp

Elixir of Longevity (Master): This elixir dramatically slows the character's aging process, making the imbiber age at a reduced rate of only one year for every 100 years that pass for a duration of 100 years, after which they return to their normal aging rate. The entire elixir must be consumed to achieve the desired results. Each time one drinks an elixir of longevity, the imbiber must make a Fortitude saving throw (DC 25, +1 for each previous application of an elixir of longevity). A failed saving throw results in the effect reversing, and the imbiber instantly ages 100 years. If this age gain places the imbiber over their maximum age rage, they die instantly.
Caster Level: 18th; Prerequisites: Craft Wondrous Item, time stop, greater restoration, 22 ranks of Craft (Alchemy); Market Price: 85,200gp

Thoughts & Comments?

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